Real triple monitor in DiRT Rally
The first DiRT Rally has the same problem as 2.0: with three monitors it stretches and warps the sides. Same engine, so TrueTriple came here too.

Everything TrueTriple brings
Corrected perspective
Every object in the world is drawn once per monitor, with the projection that panel needs for where it sits and how far it is angled.
Your screens, your measurements
Eye distance to the middle monitor, panel width, side angle, resolution and bezel. The three cameras are built from those.
Gaze stabiliser
On broken roads the horizon stops shaking more than your head would: it filters the fast movement and lets the slow one through.
Your seat, to the centimetre
Forward, back, up, down, sideways and the tilt of your gaze, in the cockpit, on the bonnet or on the bumper.
Your wheel drives the menu
DiRT’s menu ignores your wheel. The app reads it and sends the key: press the button you want and it learns it.
No breaks between screens
The bezel is accounted for: the road carries on behind each monitor’s frame instead of breaking or repeating.
Frequently asked
The ones that came up most when I published it.

Every change, version by version
These are just some of the changes in each version. For every detail, each update has its own post on Patreon.
See the posts on Patreon
Inside the app
My Patreon isn't a store: it's a community
Everyone who stays pushes the next mod forward: new games, new versions and new tools. Join, stay and help it grow.
What you download is yours forever, even if you cancel. Updates, improvements and new games keep coming while you stay.